Medieval 2 Total War Unit Id List
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Medieval 2: Total War CheatsFind below a searchable list of all Medieval 2 cheats (also known as console commands). All cheat codes in the below list are from the latest version of Medieval II (including Kingdoms) on Steam (PC / Mac).You can open the Medieval II console by pressing the (tilde) key on your keyboard. If that doesn't work, try ' (apostrophe) or ` (tilde). You can send commands by typing them into the console and hitting ENTER on your keyboard. If you're struggling to open or use the console, see our for more help.Switch between different table layouts by pressing the 'Table View' and 'Card View' buttons next to the search box below. Click on a command's name to visit its documentation page, on which you can find working examples and more detailed help for that specific command.Type a cheat code or console command's name into the search box below to instantly search our entire database of 27 Medieval 2: Total War cheats. NameSyntaxDescriptionaddpopulation settlement name amountThis command will add the specified amount of population to the settlement with the specified name.
You can specify a negative amount to remove population from a settlement.addmoney faction name, amountThis command will give you the specified amount of money. You can optionally specify a faction type before the amount to give money to that faction (instead of yourself). To remove money, specify a negative amount.giveancillary character name ancillary idThis command gives the ancillary with the specified ID to the character with the specified name. If the character name has a space in it, put it in quotation marks (e.g. 'name').removeancillary character name ancillary idThis command removes the ancillary with the specified ID from the character with the specified name.
Medieval 2 Total War Unit Id List In Excel
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If the name of the character you wish to remove the ancillary from has a space in it, put it in quotation marks (e.g. 'name').givetrait character name trait id levelThis command gives the character with the specified name the trait with the specified ID. You can optionally specify a level for the trait to be. By default the trait level will be 1.removetrait character name trait idThis command will remove all traits, or a specified trait, from the character with the specified name.toggleterrain terrain display idThis command changes the way the map terrain is displayed/highlighted in the game. See argument information for the terrain types.togglefowThis command enables and disables (toggles) Fog of War.createunit settlement / character name unit id amount experience armor weaponThis command will create a unit within the specified settlement or for the specified character. The unit is specified by its unit ID. You can optionally specify an amount (default is 1) and the experience, armor and weapon level of the created unit(s).processcq settlement nameThis command will instantly complete all pending construction work for the settlement with the specified name.control faction nameThis command will switch the faction you are playing as to the specified faction.
Note that AI will take control of the faction you were playing as before.showcursorstatThis command will show statistics about the location your cursor is over. Information includes the coordinates of the location, the name of the location, and the region ID.characterresetThis command resets your character back to the settings he/she had at the start of your current turn.movecharacter character name x yThis command moves the character with the specified name to the specified coordinates.
Find coorindates wil the showcursorstat command.surrenderregions faction nameThis command surrenders all regions belonging to the specified faction to the rebels.autowin attacker / defenderThis command will make the specified team (attacker or defender) automatically win the next auto resolved battle. To win your battle, when on the battle scroll, use this command (adjust based on whether you are attacker or defender), and then use auto resolve.bestbuyThis enables and disables (toggles) the 'best buy' cheat, which makes units 10% cheaper. Note that sometimes this command does not turn off and you will need to open and close your game to disable it.logon passwordThis command enables the developer console on a server, given that the provided password is correct.logoffThis command logs you out from developer console access on a server. You can re-enable it with the logon command.clearpassword faction nameThis command clears the password for the faction with the specified name (server-only).setpassword faction name password passwordThis command sets the password for faction with the specified name (server-only).
You need to provide the password twice to confirm it was typed correctly.setemail faction name email addressThis command sets the email address for the specified faction (server-only).disableai ai typeThis command disables all AI, or the specified AI type.haltai faction nameThis command halts the turn sequence at the start of the turn of the faction with the specified name. If you do not specify a faction name, the turn sequence will be halted at end of the current turn.runai xThis command re-enables the AI after you have previously disabled it with the disableai or haltai commands. Use the 'x' argument to re-enable all types of AI (if you have disabled them individually using the disableai command).setoption option name valueThis command sets the value of the specified option to the specified value. Use 0 and 1 to represent false and true (respectively) if the option is a boolean.disablevnvsThis command enables and disables (toggles) game applying traits and attributes. By default they are enabled. Addpopulation settlement name amountThis command will add the specified amount of population to the settlement with the specified name. You can specify a negative amount to remove population from a settlement.
Settlement NameThe name of the settlement you wish to add or remove population to/from. If the settlement name has spaces in, specify the name in quotation marks (e.g. 'London', if London had spaces).AmountThe amount of population you wish to add to the settlement. Specify a negative amount to remove population.
Addmoney faction name, amountThis command will give you the specified amount of money. You can optionally specify a faction type before the amount to give money to that faction (instead of yourself). To remove money, specify a negative amount.
Faction Name,Optional - you don't need to specify anything here if you want to give yourself money. The faction type you wish to add or remove money from. If you do specify a faction type here, you need to add a comma after the name (e.g. 'addmoney England, 1000', without quotes).
Faction names/IDs:. byzantium. denmark. egypt.
england. france. hre. hungary. milan.
mongols. moors. normans. papalstates. poland. portugal. rebels.
russia. scotland. sicily. spain. timurids. turks.
venice. aztecsAmountThe amount of money you wish to give yourself, or (if you specified a faction type) the specified faction. Specify a negative amount to remove money: -5 would remove 5 money. Removeancillary character name ancillary idThis command removes the ancillary with the specified ID from the character with the specified name. If the name of the character you wish to remove the ancillary from has a space in it, put it in quotation marks (e.g.
Character NameThe name of the character you wish to remove the specified ancillary from. Put the name in quotes if it has spaces in it - e.g. 'Samuel Blacke', not just Samuel Blacke.Ancillary IDOptional - if not specified, all of the character's ancillaries will be removed. The ID of the ancillary you wish to remove from the specified character. Givetrait character name trait id levelThis command gives the character with the specified name the trait with the specified ID. You can optionally specify a level for the trait to be. By default the trait level will be 1.
Character NameThe name of the character you wish to give the trait to. Use quotation marks (' at the start and end of the name) if the name has spaces in.Trait IDThe ID of the trait you wish to give to the character.LevelOptional - if not specified the trait level will be 1. The level of the trait to give to the character. Createunit settlement / character name unit id amount experience armor weaponThis command will create a unit within the specified settlement or for the specified character.
The unit is specified by its unit ID. You can optionally specify an amount (default is 1) and the experience, armor and weapon level of the created unit(s). Settlement / Character NameThe name of the settlement, or the name of the character, that you wish to create the units within/for.Unit IDThe ID of the unit that you wish to create.AmountOptional - if you do not specify an amount here, the amount of units created will be 1. Specify the amount of units you wish to create here.
You will need to specify an amount here if you are specifying an experience, armor, or weapon level.ExperienceOptional. Must be specified if specifying armor or weapon level. The experience level of the created unit. A number between 0 and 9.ArmorOptional.
Must be specified if you are specifying weapon level. The armor level of the created unit(s). A number between 0 and 3.WeaponOptional. The weapon level of the created unit(s).
A number between 0 and 3. Autowin attacker / defenderThis command will make the specified team (attacker or defender) automatically win the next auto resolved battle. To win your battle, when on the battle scroll, use this command (adjust based on whether you are attacker or defender), and then use auto resolve. Attacker / DefenderSpecify 'attacker' here (without quotes) to make the attacker (the one who started/declared the battle) win the battle. Specify 'defender' here to make the defender (the one who is being attacked) win the battle.